AI Insights · Timothy · October 2025
Top Boxing Games in Italy: Q3 2025 Performance Analysis
Explore the performance of the top boxing games in Italy during Q3 2025, with insights on downloads, revenue, and active users.
During the third quarter of 2025, the top boxing games on the unified platform in Italy showed varied performance across downloads, revenue, and active users. Let's delve into the specifics for each game.
WWE SLAM by Topps® Card Trader saw a significant increase in weekly revenue, peaking at approximately $1.1K in the week of September 8. This was accompanied by a slight rise in active users, reaching 24 by September 22. Downloads, however, remained minimal throughout the quarter.
WWE Mayhem experienced a notable boost in weekly downloads, peaking at 1.4K in mid-August. Revenue also saw fluctuations, with a high of $709 in the same period. Active users demonstrated a peak in mid-August at 3.4K before gradually declining towards the quarter's end.
Real Boxing 2 maintained consistent weekly downloads, with numbers around 2K for most of the quarter. Revenue showed a peak in early September at $439, while active users remained relatively stable, peaking at 3.4K in mid-August.
Boxing Star: Boxing Fight Game experienced an initial surge in downloads, with a high of 1.3K in early July. Revenue, however, saw a decline, reaching a low of $92 in mid-September before recovering to $262 by the quarter’s end. Active users decreased steadily throughout the quarter, ending with 988.
Burrito Bison: Launcha Libre recorded modest weekly downloads, averaging around 300. Revenue saw a spike to $220 in early September, while active users remained consistent, with slight fluctuations around 2.3K.
These insights are based on Sensor Tower data, offering a detailed look at the app performance in Italy. For more comprehensive analysis, visit Sensor Tower.